Post by Fang on Dec 1, 2015 3:31:52 GMT
Concussive shot: Concussive Shot is a power, exclusive to the Soldier class. When activated, the user's weapon fires a single high-powered round that damages a target and can stun it for a few seconds.
Adrenaline rush: Adrenaline Rush is a power granted to the Soldier class. For a brief moment it slows down time around the player, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage.
Marksman: Marksman is a power granted to the Soldier class. Marksman increases the rate of fire and accuracy of weapons for the duration of the power. In multiplayer, the current weapon is also instantly reloaded on activation.
Fortification: Fortification is a power granted to the Soldier class. Fortification reinforces armor with a non-Newtonian fluid that hardens when struck, providing a brief, huge bonus. It is functionally the same as Barrier and Geth Shield Boost, and differs only slightly from the Improved evolution of the latter. Unlike Barrier (a biotic skill) or Geth Shield Boost (a tech skill), Fortification is a combat skill, and does not receive any enhancement from biotic or tech upgrades.
Carnage: Carnage is a power granted to the Soldier class. Like Incinerate, Carnage can both prime and detonate Fire Explosions. An effective tactic for using this combo is to ignite one enemy at the center of a crowd with Incendiary Ammo, Inferno Grenade or Incinerate and then launching Carnage at them, turning them into a powerful bomb that will damage, ignite, and potentially kill surrounding enemies.
Havoc Strike: Havoc Strike is a power granted to the Soldier class. It is similar to Biotic Charge in the aspect that it sends a player flying towards the target, causing massive damage. Unlike Charge however, you will not replenish any shields upon a successful charge. This is a high risk, high reward power.
Hunter mode: Hunter mode is a power granted to the Soldier class, and only to Geth, or Synthetics. Advanced diagnostics redirect power into offensive systems, boosting combat capabilities.
Faster Movement.
See through smoke and objects.
More weapon, power, and melee damage.
Greater weapon accuracy.
Shields reduced by 50%.
Hex shield: Hex shield is a power reserved to Geth. Spawn a geth energy barrier that blocks all fast-moving projectiles, including bullets.
Adrenaline rush: Adrenaline Rush is a power granted to the Soldier class. For a brief moment it slows down time around the player, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage.
Marksman: Marksman is a power granted to the Soldier class. Marksman increases the rate of fire and accuracy of weapons for the duration of the power. In multiplayer, the current weapon is also instantly reloaded on activation.
Fortification: Fortification is a power granted to the Soldier class. Fortification reinforces armor with a non-Newtonian fluid that hardens when struck, providing a brief, huge bonus. It is functionally the same as Barrier and Geth Shield Boost, and differs only slightly from the Improved evolution of the latter. Unlike Barrier (a biotic skill) or Geth Shield Boost (a tech skill), Fortification is a combat skill, and does not receive any enhancement from biotic or tech upgrades.
Carnage: Carnage is a power granted to the Soldier class. Like Incinerate, Carnage can both prime and detonate Fire Explosions. An effective tactic for using this combo is to ignite one enemy at the center of a crowd with Incendiary Ammo, Inferno Grenade or Incinerate and then launching Carnage at them, turning them into a powerful bomb that will damage, ignite, and potentially kill surrounding enemies.
Havoc Strike: Havoc Strike is a power granted to the Soldier class. It is similar to Biotic Charge in the aspect that it sends a player flying towards the target, causing massive damage. Unlike Charge however, you will not replenish any shields upon a successful charge. This is a high risk, high reward power.
Hunter mode: Hunter mode is a power granted to the Soldier class, and only to Geth, or Synthetics. Advanced diagnostics redirect power into offensive systems, boosting combat capabilities.
Faster Movement.
See through smoke and objects.
More weapon, power, and melee damage.
Greater weapon accuracy.
Shields reduced by 50%.
Hex shield: Hex shield is a power reserved to Geth. Spawn a geth energy barrier that blocks all fast-moving projectiles, including bullets.