Post by Fang on Dec 1, 2015 3:57:39 GMT
Warp: This power works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships.
Throw: This power uses mass effect fields to hurl a target away from the user with damaging force.
Lift: Using this power will cause enemies to float helplessly in the air, making them more vulnerable to attack.
Barrier: This power uses mass effect fields to protect a user from damage similar to that of a kinetic barrier, but with some unique characteristics.
Singularity: This gravitational power sucks multiple enemies within a radius to a single area, leaving them floating helplessly and vulnerable to attack. It can also attract objects from the environment, such as crates or pieces of furniture; enemies will take damage if they collide with other solid objects in the Singularity field.
Stasis: This power causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making them unable to attack.
Pull: This power generates a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the biotic.
Slam: The power lifts a target and slams them to the ground, inflicting damage.
Shockwave: This power sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets.
Reave: The power employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing.
Charge (Vanguards only): The Vanguard uses biotics to augment speed and strength, and charges across the battlefield towards a target. This culminates in a powerful collision that sends unprotected enemies flying backward, inflicting massive damage.
Lash: Latch this biotic field onto enemies to jerk them towards you, doing massive damage in the process.
Smash: Drive the lash into the ground to cause area-of-effect damage and devastating direct damage.
Dark Channel: Plague an opponent with a persistent, damaging biotic field.
Flare: Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage.
Throw: This power uses mass effect fields to hurl a target away from the user with damaging force.
Lift: Using this power will cause enemies to float helplessly in the air, making them more vulnerable to attack.
Barrier: This power uses mass effect fields to protect a user from damage similar to that of a kinetic barrier, but with some unique characteristics.
Singularity: This gravitational power sucks multiple enemies within a radius to a single area, leaving them floating helplessly and vulnerable to attack. It can also attract objects from the environment, such as crates or pieces of furniture; enemies will take damage if they collide with other solid objects in the Singularity field.
Stasis: This power causes an enemy to be temporarily locked in a mass effect field, freezing the target in place and making them unable to attack.
Pull: This power generates a mass-lowering field, which levitates enemies into the air. While aloft, enemies will slowly drift towards the biotic.
Slam: The power lifts a target and slams them to the ground, inflicting damage.
Shockwave: This power sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets.
Reave: The power employs mass effect fields to biotically attack the target's nervous or synthetic systems and prevent healing.
Charge (Vanguards only): The Vanguard uses biotics to augment speed and strength, and charges across the battlefield towards a target. This culminates in a powerful collision that sends unprotected enemies flying backward, inflicting massive damage.
Lash: Latch this biotic field onto enemies to jerk them towards you, doing massive damage in the process.
Smash: Drive the lash into the ground to cause area-of-effect damage and devastating direct damage.
Dark Channel: Plague an opponent with a persistent, damaging biotic field.
Flare: Focus and expend all biotic energy to unleash a huge flare that throws enemies within its range, causing massive damage.